The opportunity to catch up with Yukari Takeba, Junpei Iori, and Ken Amada is a real treat, as the new combatants join the roster and give us a glimpse at what life is like after the events of P3. Really though, the conceit is just an excuse to spend more time with characters we know and love. Eventually these threads intertwine and the story picks up, but until then it can be a bit of a drag. You will be forced to witness repetitious events, as one character comes to grips with what’s going on, only to see someone else go through a similar scenario. The tale takes place from several vantage points, and struggles with the new structure. The story is divided across two campaigns, one focusing on the cast of Persona 4, while the other centers around the group from Persona 3. Oh, and there’s a handful of fights tossed in there every so often. The narrative plays out much like a visual novel, featuring an abundance of dialogue, glossy character art, and vintage tunes from composer Shoji Meguro. Unlike most fighting games, Ultimax honors its RPG lineage by offering a substantial story mode. It isn’t long before shadowy doppelgangers appear and our heroes are thrust back into the ring. The region suffers a blackout and suddenly is blanketed with a mysterious red fog. Ultimax picks up right where P4A left off, taking place almost immediately after the events of the first game in the familiar setting of Inaba. Now they’ve returned with a followup in Persona 4 Arena Ultimax, hoping to make lightning strike twice. It must have been a difficult task, trying to charm two disparate audiences at once, but the developers proved more than capable of surmounting the challenge. Atlus and Arc System Works are two distinctive studios known for creating very different types of experiences, but somehow managed to meld their unique strengths into a stellar fusion. It’s still tough to believe a fighting game based on the Persona series exists, let alone is any good, but Persona 4 Arena certainly came as a pleasant surprise.
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